Topic > The Introduction of Greatness - 1771

With the unveiling of the Wii controller at the 2005 Tokyo Game Show, many people vividly dreamed of what the now open door of gaming on the go would bring. Whether it's a knight carrying an oversized claymore or a Jedi wielding a lightsaber, sword fighting seemed like a natural fit with this new approach to the controller. Unfortunately, this has led to a trend where motion controls are added in various ways just for the sake of using them, and The Legend of Zelda: Twilight Princess was no exception. Numerous critically acclaimed games have been released on the Wii over the years, but few of them truly feature motion controls over a traditional controller. With The Legend of Zelda: Skyward Sword, Nintendo has finally presented a game worthy of the motion-based innovation they tried to sell us all those years ago. Guess who needs saving again? The game opens with Link preparing to participate at the Wing Ceremony as a student of an academy that trains knights. Skyloft, the city you come from, is made up of a giant floating island with birds called Loftwings that serve as your main source of transportation. The clouds below cannot be penetrated by the Loftwings, creating a seemingly isolated and utopian environment in the sky. Almost immediately a schoolboy premise is painted around Link, involving the relationship between Link and Zelda, along with a stereotypical bully and his two good-for-nothing accomplices. It works as a simple introduction to controlling Link and his cock before the real excitement begins. The plot quickly moves beyond its more mundane elements and suddenly Zelda needs saving from a mysterious force, to no one's surprise. a generous amount of hints, along with a stone that assists in the actual gameplay video, making the game more accessible to people who tend to get stuck. While this doesn't improve your movement, timing, or puzzle-solving skills, it does give you a lot of information on how to progress. Final Thoughts With impeccable controls, long dungeon-like areas, tactical-based combat, and a higher overall difficulty level, Skyward Sword is a shining example of how good Wii games can be. Nearly every aspect is equally as good or better than previous Zelda games, easily placing it at the top of its category. While the rather bland world hub and flying mechanics are still impressive, their hindrance is relatively minor in the grand scheme of things. As the epitome of gaming on the go, no Wii owner should miss The Legend of Zelda: Skyward Sword.